Used as target in actions and in getProperty/setProperty. References the object the current behavior is attached to.
_camera
References the camera object from actions. Can be used to get/set the camera pan/tilt/fov values, as well as panspeed/tiltspeed/fovspeed and panmin/panmax, tiltmin/tiltmax, fovmin/fovmax.
_mouse
References the mouse. Can be used to get the mouse x and y value using getproperty
_tour
References the tour node. Can be used to retreive the title, description and copyright set in the global node (read only).
_scene
References the current scene node. Can be used to retreive the title, description and copyright set of the current scene (read only).
The "_viewport" meme is a different story. A uielement by this name can be used to manipulate the rect within the viewer rect that is used to draw the panoramic scene. This way, you can draw uielements outside the pano view.
Just a reminder, could you put this into the official documentation?
Under "Static Nodes", "Global Nodes", "Predefined Nodes" or something...
Also those mathematical functions are also stil undocumented...
(I'm just getting tired of always having to search the whole site for answers.)
For now...
For now, here's a list:
The "_viewport" meme is a different story. A uielement by this name can be used to manipulate the rect within the viewer rect that is used to draw the panoramic scene. This way, you can draw uielements outside the pano view.
thank you. can you add this
thank you.
can you add this on the node specification article ?
Geoffrey
Re: For now...
Just a reminder, could you put this into the official documentation?
Under "Static Nodes", "Global Nodes", "Predefined Nodes" or something...
Also those mathematical functions are also stil undocumented...
(I'm just getting tired of always having to search the whole site for answers.)